Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. I servizi basati sui dati di #AtlasCopco ti aiutano ad analizzarli per migliorare la qualit e l'efficienza produttiva. ZYM&GCaesarWe Were Here Together. After that, clicks on the mechanism itself. You also have the option to opt-out of these cookies. - 85% of the 8,479 user reviews for this game are positive. How can I find the best prices for We Were Here Together CD keys? Go all the way up the stairs then around the middle and up the stairs again going right and go through the door. You need to sign in or create an account to do that. First you need to release a friend using the lever that is next to the window. Use left and right to select Valve 1 (Square) and use it on the locked door on the right of the room. They must solve puzzles by communicating via walkie-talkies. Player in the hall can only spin knights 90 degrees with every button press. We also use third-party cookies that help us analyze and understand how you use this website. It is limited in time and should be prepared for it. Player 2 needs to head to the garage and pull the lever -8 and this will give us the desired 6L. The player on the right goes into the elevator with the mine car mark and rises to the very top. Remember the picture next to the entrance door. The co-ordinates to solve the next puzzle. The new puzzle adventure We Were Here Too is now available on Steam. Pull the switch on the right and you will get the poison. - 83% of the 109 user reviews in the last 30 days are positive. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). Pick it up. Once the gas is filled up take the pipes. For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! Together you need to find a way out of the castle by solving lots of complicated puzzles. I would recommend sending a photo over a messenger app to speed this up. community members have thanked the author. OX = OIxymurexoris (carrot) And in the other corridor both levers work. Includes 4 items:
Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen. Drop down onto the lower part of the roof and pick up Valve 4 (rectangle) . PA = pristaxiofilexorate (yellow fruits) Step onto the second tile, which will bring up a third tile but do not step on it yet. Follow the pipes around until you reach the end. We are heading back the way we came. The first player must place the collected pictures in the indicated places. This item has been removed from the community because it violates Steam Community & Content Guidelines. There is a pressure plate and a gate ahead. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. Up and Down are responsible for the height of the wave. If you did and you liked what you saw, or if you didn't and are curious, we are delighted to announce that our official merchandise . Now we have all 6 books go back to the graffiti painting by the door and the writing in Player 1s room is the order Player 2 must place their books on the bookshelf to the left of the fireplace and the graffiti in Player 2s room is the solution to Player 1s room. The answer key for this puzzle will be below. OBJECTIVE 1: On the chessboard, Peasant must slay the soldiers using the knight with the blue cape using Lord's chessboard placed on the left of his room of the glass paintings. Please refer to Cardinal Correction for more information. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Player 2 head up the hill and into the room. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. Each leaver open only gates with the same color. You missed quite a few lightswitches. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Vi allego anche il collegamento alla recensione. Its off by one point. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. . In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. About a year ago, indie developer Total Mayhem Games released free-to-play puzzle game We Were Here. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. To complete this puzzle we have to match the knights in both Player 1 and Player 2s room, As player 1 mover the blue curtain to expose some light in player 2s room. Player 1 still in the dynamite lift press go up one level. Plant the long yellow runner beans seeds and use the dark green liquid on it. The last knight of that corridor stands in front of a green curtain. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Turn left, walk across the compass and down a set of stairs. Chloe hints that she and Shayne are no longer together. It is only visible to you. Your partner have also this items in his room. Put the crystals into the machine then move up the stairs and into the lab. Tip: If you can not see well because of the water level, hop! you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. If you activate the wrong crystal, then all others will be canceled. Into the space by the switches insert the straight pipe connecting left and right. These plates are on each side. The game is the third entry in the We Were Here series. We'll assume you're ok with this, but you can opt-out if you wish. I love puzzle games, and I have read and re-read multiple times over and over and this description makes no sense what so ever. https://shop.spreadshirt.com/KatFTWynn~Buy me a coffee! Your email address will not be published. You have to go on elevator when it goes up. One device with two slots and the other with three. Walk up this, walking underneath a green gate, and progress forward shortly until getting to your first left, which should be a staircase and a red gate. Now head to the blue switch. http://katwynn.deviantart.com/~My Spreadshirt Shop! Player 2 must replicate Player 1s room. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. Now we have to create a poison to kill the overgrown Venus flytrap plant. You wake up in a small house in the middle of nowhere. This item will only be visible in searches to you, your friends, and admins. Walk into the room and there is a staircase on the far left of the room. Back track until you reach the closed blue gate. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . Save the "Happy Ending" achievement for a partial playthrough after this one, because if the Explorer decides to earn this achievement this playthrough, it will result in you two having to make the third playthrough a complete one. In the third space place the t-junction and rotate right twice to connect left, right and down. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. Player 2 head up the stairs and through the door that was previously blocked. On the left and right side of the wall you will find a note with combinations to solve the riddle. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. Go out of your room and find your friend. Walk down the staircase and across the room will be the red lever. We made" !Keep winning at life! Get rescued from the watersiloUnlocked by Player 1 for completing the second puzzle in Chapter 7. From now on, do not go towards the audience. Continue along the path until you reach some vats. The first player has divisions to the right of the clock, and the second has switches in the same place. In the carts plant the two yellow fish heads and the green liquid. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. Pull the lever, step onto the other side of the gate and pull the lever again. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. The special thing about it is, that they are paired on both sides and their feature is that lifting one elevator on the left side, you lower the other on the right side. Player two lights the candles to match player 1s room, a draw will open underneath with a book. Plant these seeds and then pick up another set of these seeds and plant these also. It should be in the same row as the white pawn. I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. Then, your first challenge is to collect the wheels (aka Valves) that are scattered throughout the cabin. One of you can collect paintings that depict strange animals. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. The player on the left lifts the elevator with dynamite, lowering the right. You can see in front of the map two levers that are responsible for the coordinates. Walk under the white gate to the compass on the ground. Been playing with it for ages. Having received all three potions, they need to be folded into another device with three slots. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. Now its time for the final decision! Head back to the rack rotate it to refresh its contents and pick up another blue bottle with the blue plant (DL). In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. Player two should walk around the stairs to find the knight that is newly illuminated if it has a yellow banner behind it then pull the lever and player 1 will return to the button and press it once. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. Player 1 should also climb up the ladder so as not to drown. In addition to 6 strange animal paintings, there are also 3 paintings with floral ornaments. Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). Lnge 12.35 m 12.35 m On the book will be 1 combination of 6 different 5-symbol puzzles. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. . This website uses cookies to improve your experience. Third space second curved pipe and rotate right once connecting down and right. Both players unlock for completing chapter 2. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. The player on the bridge goes on it successively stepping on each sign. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Head back into the building through the garage and use valve 4 (rectangle) on the door in the living room. Behind the candles in Player 1s room is an object with a crystal ball on top. Head right and place OL into the machine. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. Both players together must create a third stone. Once matched music will play and the wave will show up on player 2s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal. Urge trovare una soluzione che salvaguardi l'unit del paese. And the final pipe piece is on the left. It's a digital key that allows you to download We Were Here Together directly to PC from the official Platforms. Turn left, walk up the stairs, and proceed forward. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Before standing on the centerpiece though, cross the room and ascend the stairs. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Filter We're in this Together! The chemical is blurred out its PL. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. the one part that was a pain in the ass was PL, which . I still don't get it. After completing the task, one picture on the stairs will open. The lifts work in tandem, when one goes up the one on the other side will go down. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Yellow knight needs to spin once (to face forward) so we need . Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. Both players unlock for completing chapter 4. ReflectionSolve the puzzles of the Head Priest. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. In terms of visuals, there's a massive improvement over the first two titles in the series. Time stamps: - 0:00 - Game information- 1:30 - Chapter 1- 11:56 - Chapter 2- 16:59 - Chapter 3- 20:52 - Chapter 4- 26:13 - Chapter 5- 32:13 - Chapter 6- 36:18 - Chapter 7- 1:03:42 - Chapter 8- 1:17:40 - Chapter 9- 1:26:14 - Chapter 10Buy the game here -https://www.microsoft.com/en-gb/p/we-were-here-together/9nzcxhbpj11b?activetab=pivot:overviewtabXbox Game Pass Ultimate - https://microsoft.msafflnk.net/c/2087096/465320/7794?prodsku=CFQ7TTC0KHS0_0007\u0026u=https%3A%2F%2Fwww.microsoft.com%2Fen-gb%2Fp%2Fxbox-game-pass-ultimate%2FCFQ7TTC0KHS0%2F0007------------------------------------------------------------- SUBSCRIBE -https://www.youtube.com/channel/UCSj_M2cvTYgp9CfWU-sfsaw?view_as=subscriber------------------------------------------------------------- Outro Designed by Grabster: https://youtube.com/Grabstertv Social Media Lower Thirds Designed By: https://youtube.com/RubyGraphics Follow AchievementSquad Email - theachievementsquad@gmail.com Instagram - https://www.instagram.com/achievementsquad/?hl=en Twitter - https://twitter.com/TheAchieveSquad Xbox Community - iBrennan6238 \u0026 Drastic Ed xo------------------------------------------------------------- Player 2 go back up through the pipe and through the door in front of you. Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! Now pull the switch on the console. The player on the street should pull the lever with the number 7 on both tanks. Player 1: Head back on top of the building and to the antenna monitors. Unlocked by Player 1 in Chapter 10. Repeat this process again. Player 1 should wait by the diamond lift entrance on the left hand side. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: Player 2 head to the diamond lift on the right hand side get in the lift go up one level. It is only visible to you. Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. Unlocked by Player 1 at the end of Chapter 7. So one of you stay on top, the other go down in the house. For this playthrough we are sacrificing the other player. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. This will allow the Peasant to enter the maze while the Lord watches on from above. Please refer to Reflection for more information. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Squares should be set so that the drawings in all three paintings coincide with the image of the same paintings in another room. Second space curved pipe facing left connecting left and down. Room #4 peasant has a lightswitch left to the entry door. After execution, a box with a book will open under the ball. These cookies do not store any personal information. Behind the candles in Player 1s room is an object with a crystal ball on top. Chapter 7 for Green is wrong. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. We Were Here Together We Were Here Forever . Each of the stairs refers to a specific symbol. They are needed to transfer resources for potions to each other. Help us fix it by posting in its. The player behind the wall do the following with his shields. Player 2 head along the corridor and up the stairs. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Thats the same that you can find inside the house.
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