Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). 0 coins. At low levels, IPS fine. so, what does everyone think of this idea?, some constructive feedback would be nice. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. When you use a puncture weapon against an armoured target you do more damage and vice versa. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Only disadvantage of this melee is low impact and puncture damage. And impact as a base element is good against shields. Type You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Asked by Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. You lost people the second you said Slash does not bypass armor. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Create an account to follow your favorite communities and start taking part in conversations. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Sign up for a new account in our community. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. as well as just because you have one and you block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. If armor didn't scale and was fixed, these numbers won't change regardless of level. The bleed from slash is OP, its that simple. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Update 11.0 (2013-11-20) Update 11: A new damage system was introduced along with new mods. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Press J to jump to the feed. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Rupture It has no damage modifiers or unique status effects. r/Warframe. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. 4x multiplier is insane (not to mention it further overpowers melee). 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Recommended for use with weapons that have a higher Impact damage than other damage types. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Introduced Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Impact All the latest gaming news, game reviews and trailers. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Chains between enemies up to 3 meters from the target. It would also ruin Hunter Munitions. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Armor strip and DoT damage make Heat excellent for all factions across all activities. Warm and healthy dish with various veggies and herbs. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). - At maximum 10 stacks enemy is stunned. Stacks to 325% increased damage at x10 stacks. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. . i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Unable to move or attack for 3 seconds. (Half the damage of Puncture). Max Rank Description For example: Burston is 10 in each category. Blast is created by combining Heat and Cold. Viral is the result of combining Toxin and Cold. Can be obtained from transmututation 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. 2. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Option 2: Secondary stat increaseonthe IPS mods. A +10% impact would do an additional 10 impact. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Impact Damage is one of the three physical damage types. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. flux rifle might be another one I'd consider), then it gives a significant boost. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Void and True damage are two unique damage types that are fairly rare. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Puncture: Puncture Damage is one of the three physical damage types. That's because Corrosive has a +75% against Ferrite. Endo Required To Max Slash as a base element is good against bare health. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. All trademarks are property of their respective owners in the US and other countries. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. . (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Max Rank It only works on organics due to the weapon's nature. It's easy! i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Learn everything about Warframe's Ash. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Polarity Now. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Impact and Puncture are trash. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. So i just started playing warframe again and am still learning the new damage system. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. These are the most common damage types. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Rarity Including stuff like enemies that are affected by this or that, etc. And as of right now it would seem that other procs are better than other. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. sooner or later, Slash will be nerffed againor become useless against enemies. . Valve Corporation. WARFRAME Wiki is a FANDOM Games Community. BY: Erica Ziegler-Smith . In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 599K subscribers in the Warframe community. you wont be sitting for so long hitting the same target. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. its the same reason you take toxin now (used to be gas/slash) for corpus. You need to be a member in order to leave a comment. It's a design problem when Bleed tics deal more damage than Puncture damage. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. All stack counters should be rolling counters, e.g. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Base Capacity Cost If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Stat-wise, the Tenet Livia is a fantastic melee weapon. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Effect caps at 75% at 10 Puncture stacks. Void damage is reserved for Operator Amps and the Xaku Warframe. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. If you're doing a long survival run, then there are certain requirements. Exact explanations of how each damage type works can be found below. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. thehotsung8701A,April 12, 2015. They are the physical elements of the game. Out of every elemental damage type, Blast is arguably the worst. Classic and satisfying dish with garlic, lemon, and rosemary. Slash is the best IPS damage type. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Icon A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. 2,000 you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Sourced from official drop table repository. at that point you might aswell got for a Heat nukor if what you want is damage. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. That really sounds like IPS needs a more thorough and fundamental rework in that case. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. 5p33dy_01, June 26, 2020 in Weapons. All rights reserved. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Full Tradeable Certain mods in Warframe allow you to add elemental effects to your weapons. Sawtooth Clip: +90% Slash, +90% Status Duration It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. 14 Tenet Livia. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. 310 Learn everything about Warframe's Ash. It's an excellent damage type to pair with Viral or Corrosive.
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